Snappy UI? Squishy Cats!?




One of our goals for the Director's Cut Update is to rethink our approach to the current combat system. Considered factors include balancing, UI, feedback, and more! Our programmer Bobby has already begun overhauling the combat framework to create a smoother experience for both developers and players alike. Most of the current changes lie beneath the hood, but two managed to reach the surface, including a more expressive timeline display (old > new):



As well as more expressive feedback for injured fighters (old > new):



As always, if you're interested in keeping tabs on this update as well as future projects, you can follow us on XDiscord, as well as Instagram and Bluesky!


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