← Return to Pumpkin Spice Story
Devlog
- November 17, 2024 by Saba Soft#2D, #Comedy, #Cute, #Halloween, #Indie, #Pixel Art, #Spooky, #Turn-Based Combat, #rpgWelcome back to another devlog! We hope you've enjoyed the Director's Cut update, and had a happy Halloween while you were at it. We have a surprise for you--we're working on a new content update! A n... Continue reading
- November 03, 2024 by Saba Soft#2D, #Comedy, #Cute, #Halloween, #Indie, #Pixel Art, #Spooky, #Turn-Based Combat, #pumpkin, #post mortemPumpkin Spice Story started out as a solo project by Darian Shaw in 2022 -- originally called Pumpki-boo! When working on Pumpki-boo in isolation, there were no limits to what could have been included... Continue reading
- October 20, 2024 by Saba Soft#s 2D, #Comedy, #Cute, #Halloween, #Indie, #Pixel Art, #Spooky, #Turn-Based CombatSeveral environmental objects were originally intended to provide flavor text to give more context to the world of Pumpkin Spice Story. While this was left on the cutting room floor for the initial re... Continue reading
- October 13, 2024 by Saba Soft#2D, #Comedy, #Cute, #Halloween, #Indie, #Pixel Art, #Spooky, #Turn-Based CombatThis week, the UI underwent a few tweaks. In a similar vein as the timeline UI mentioned in " Snappy UI? Squishy Cats!? ", the goal was to give the UI subtle but satisfying feedback, such as Punkin's... Continue reading
- October 06, 2024 by Saba Soft#2D, #Comedy, #Cute, #Halloween, #Indie, #Pixel Art, #Spooky, #Turn-Based CombatPolishing the combat flavor text continued over this past week as we included new text for using grimoires, tricks, treats, and items. These have been given special text effects as well! After some bu... Continue reading
- September 29, 2024 by Saba Soft1#2D, #Comedy, #Cute, #Halloween, #Indie, #Pixel Art, #Spooky, #Turn-Based Combat, #RPGIt's time to share one of our most lamented cuts: combat flavor text. A combination of limited time and a rather huffy text system kept this feature at bay, but that will soon change! Most actions now... Continue reading
- September 22, 2024 by Saba Soft#2D, #Comedy, #Cute, #Halloween, #Indie, #Pixel Art, #Spooky, #Turn-Based CombatGood afternoon everyone! Another weekend is here and, with it, there are new assets being refined for the game. As you already know, we've been polishing the game till it shines, adding in things we s... Continue reading
- September 15, 2024 by Saba Soft#2D, #Comedy, #Creepy, #Cute, #Halloween, #Fantasy, #Indie, #Items, #Pixel Art, #Spooky, #Text, #Top-Down, #Turn-Based CombatOne of our goals for the Director's Cut Update is to rethink our approach to the current combat system. Considered factors include balancing, UI, feedback, and more! Our programmer Bobby has already b... Continue reading
- September 08, 2024 by Saba Soft#2D, #Comedy, #Cute, #Halloween, #Indie, #Pixel Art, #Spooky, #Turn-Based CombatHello everyone! Welcome back to another devlog. As our Art (and Creative) Director Darian was on vacation for a week, progress has been limited. Save for established responsibilities, little can be do... Continue reading
- September 01, 2024 by Saba Soft#2D, #Creepy, #Cute, #Fantasy, #Halloween, #Pixel Art, #Spooky, #Top-Down, #Text, #ItemsWe're not going to sugarcoat it: Bobby (our programmer) had a score to settle with the text system. Several features took a lot of black magic to get working, while others had to be left on the cuttin... Continue reading
- August 25, 2024 by Saba Soft#2D, #Creepy, #Halloween, #Cute, #Fantasy, #Pixel Art, #Spooky, #Top-DownIt's almost been a year since the launch of Pumpkin Spice Story! Many things have changed since then. Let's talk about it: To start, we've been hard at work on a new project since the start of this ye... Continue reading