Welcome back to another devlog! We hope you've enjoyed the Director's Cut update, and had a happy Halloween while you were at it. We have a surprise for you--we...
Pumpkin Spice Story started out as a solo project by Darian Shaw in 2022 -- originally called Pumpki-boo! When working on Pumpki-boo in isolation, there were no...
Several environmental objects were originally intended to provide flavor text to give more context to the world of Pumpkin Spice Story. While this was left on t...
This week, the UI underwent a few tweaks. In a similar vein as the timeline UI mentioned in " Snappy UI? Squishy Cats!? ", the goal was to give the UI subtle bu...
Polishing the combat flavor text continued over this past week as we included new text for using grimoires, tricks, treats, and items. These have been given spe...
It's time to share one of our most lamented cuts: combat flavor text. A combination of limited time and a rather huffy text system kept this feature at bay, but...
Good afternoon everyone! Another weekend is here and, with it, there are new assets being refined for the game. As you already know, we've been polishing the ga...
One of our goals for the Director's Cut Update is to rethink our approach to the current combat system. Considered factors include balancing, UI, feedback, and...